Book 4 of So You Want to Be a Wizard
Language: English
Action & Adventure Children's Books Fantasy Fantasy & Magic Fiction General Ireland Juvenile Fiction Legends; Myths; Fables Myth & legend told as fiction Other Wizards
Publisher: Sandpiper
Published: Jan 2, 1993
Description:
From School Library Journal
Grade 5-8. Nita Callahan, a 14-year-old wizard from Long Island, is annoyed when her concerned parents ship her off to Ireland for six weeks on an enforced vacation from magic-working and her partner Kit?but what's time or space to wizards (see So You Want to Be a Wizard [1996] and its sequels [all Harcourt]). In any case, Ireland is hardly the ideal spot for a magic-free getaway, and indeed Nita soon finds herself involved in big doings. With the ancient harvest festival of Lughnasad approaching, signs point to a major attack from the malicious Lone Power, the very inventor of Death, in its guise as Balor of the Evil Eye. The assembled wizards of Ireland have but one hope: to find or re-create the Four Treasures of the Tuatha de Danaan, said in ancient stories to have helped defeat Balor once before. Moving easily between light, everyday language and the sonorous formality of high fantasy, Duane seamlessly interweaves encounters with creatures from legend with glimpses of modern Irish life and teen culture. Her view of magic's place in the scheme of things is so clever and well reasoned that readers will have no trouble suspending belief. Nita is an appealingly hot-tempered teenager who faces slavering dire wolves and trollish drows with more courage than the dismaying realization that she's gotten "the hots" for young fellow wizard Ronan. Balor's appearance in the climactic battle is all too brief, but against this army of wizards, it never stands a chance. At least in retrospect. An unusually consistent fantasy, rich in details, subplots, and Irish lore.?John Peters, New York Public Library
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Review
Grade 5-8. Nita Callahan, a 14-year-old wizard from Long Island, is annoyed when her concerned parents ship her off to Ireland for six weeks on an enforced vacation from magic-working and her partner Kit?but what's time or space to wizards (see So You Want to Be a Wizard [1996] and its sequels [all Harcourt]). In any case, Ireland is hardly the ideal spot for a magic-free getaway, and indeed Nita soon finds herself involved in big doings. With the ancient harvest festival of Lughnasad approaching, signs point to a major attack from the malicious Lone Power, the very inventor of Death, in its guise as Balor of the Evil Eye. The assembled wizards of Ireland have but one hope: to find or re-create the Four Treasures of the Tuatha de Danaan, said in ancient stories to have helped defeat Balor once before. Moving easily between light, everyday language and the sonorous formality of high fantasy, Duane seamlessly interweaves encounters with creatures from legend with glimpses of modern Irish life and teen culture. Her view of magic's place in the scheme of things is so clever and well reasoned that readers will have no trouble suspending belief. Nita is an appealingly hot-tempered teenager who faces slavering dire wolves and trollish drows with more courage than the dismaying realization that she's gotten "the hots" for young fellow wizard Ronan. Balor's appearance in the climactic battle is all too brief, but against this army of wizards, it never stands a chance. At least in retrospect. An unusually consistent fantasy, rich in details, subplots, and Irish lore. John Peters, New York Public Library (School Library Journal )